Fairy Tale Destiny

A Legend of Zelda Blog – The Romance of Zelda and Link

Light and Shadow: A Tale of Two Princesses – Midna December 8, 2008

Light and Shadow: The Tale of Two Princesses

By Love_of_Zelda and gliderpilotgirl

In the recently released Legend of Zelda: Twilight Princess, many fans may have noticed that our beloved heroine of the series, Princess Zelda, was virtually absent from the game. She had a minimal amount of screen time and was not present the majority of the game. But did the title really lack a strong female lead? Not at all.

Early in the quest our beloved hero would encounter a strange impish creature by the name of Midna, whose attitude and spirit certainly belied her small body. She quickly took the reins and put our nascent hero to work, guiding him in his confusion, all the while keeping her own counsel about her motives. As the adventure went on, more and more of her story would come out, until it would be revealed that she was none other than the Princess of the Twilight Realm herself, determined to take down the game’s villain and save her world. Sound familiar? It should. To any fan of the Legend of Zelda series, the concept of a Princess fighting in disguise has been used since Ocarina of Time.

But this time, the heroine was not the Princess of Hyrule, but rather a separate entity and she did most certainly not initially have the interests of the world of Light at heart. But through her interaction with the occupants of Hyrule, and especially Link and Zelda themselves, she would be so internally changed that she would eventually follow Princess Zelda in giving her life, before being restored in the end.
Before Midna returned to her world and sealed the link between the realms, an also restored Princess Zelda would say this to her:

“Shadow and light are two sides of the same coin…One cannot exist without the other.”
Twilight Princess was the tale of a hero and two Princesses, one of light and one of shadow. Both women were of remarkable strength, possessed self-sacrificial natures and their performances both deserve a standing ovation. Their methods may have been very different, but at heart, where they so different? We don’t think so.

In order to demonstrate the similarities, and differences between these two Princesses, we need to make a small character study on each, especially where they came from in the beginning. It explains much in their character.

A Character Study of Midna:

For those acquainted with the older Zelda games, the concept of dual worlds may seem quite familiar. This was first explored in A Link to the Past, where the Dark World is the corrupted and tainted Golden Land, which was originally spoken of in Ocarina of Time as the Sacred Realm. But the realm had been poisoned by Ganon’s evil power and had become a terrible place.
While the Twilight Realm appears to be a physically different place than the Sacred Realm, the concept of “Light and Shadow” seems strikingly familiar. But in this case it’s not the world that has been poisoned, it’s the people. Banishment and imprisonment from the world of light has made them angry and bitter towards the people of that world, and regardless that was their own actions that doomed them, they feel resentment for the treatment. Take this statement of Midna’s as she recalls the events passed down through the generations:
Quote:
“They [the Twili ] were banished. They were chased across the sacred lands of Hyrule and driven into another realm by the goddesses. It was another world entirely… The antithesis of Hyrule, where the sun shines bright. Its denizens became shadows that could not mingle with the light. Eventually, most came to call it the Twilight Realm, and from it, none could return to the world of light…They were forever doomed to live in the twilight, flitting in the half-light of dusk, mere shadows of Hyrule…”
Midna’s reaction after this speech showed the anger and resentment still festered under the surface, and Zant, while more extreme in likelihood than the average Twili had this to say:
Quote:
“You speak of magic? Still your tongue for a moment, whelp, and I will tell you of both magic and the oppression of ages…The people of our tribe…a tribe that mastered the arts of magic…were locked away in this world like insects in a cage. In the shadows we regressed, so much so that we soon knew neither anger nor hatred…nor even the faintest bloom of desire. And all of it was the fault of a useless, do-nothing royal family that had resigned itself to this miserable half-existence!”
Another aspect to be considered is the sense of abandonment. These people, while undoubtedly aware that their actions caused the banishment, felt dumped into a dark world, and shut off from all the rest of humanity and left to rot. Loneliness was obviously there, as Rusl comments in the beginning of the game, in a statement that easily is a reference to the plight of the Twili:

“Tell me…Do you ever feel a strange sadness as dusk falls? They say it’s the only time when our world intersects with theirs…The only time we can feel the lingering regrets of spirits who have left our world. That is why loneliness always pervades the hour of twilight…”
So now that we have established the feelings and the mood in general of the Twili at the outset of the game, we must consider how that affects Midna.
She is the ruler of her people. It is her job to safeguard the lives of her people and be their leader. Her people are her life, and like Zelda for the people of Hyrule, she feels their plight keenly. She also likely has a better basis of knowledge in the history of her people, exactly like Zelda, and the events of the banishment likely are quite vivid to her.

So both of these factors would conspire to poison her against the Light Worlders regardless of how good a person or ruler she may be inside.
Midna has a people who feel abandoned, forgotten and even lonely but most of all, they are angry. Angry at the goddesses and Light Spirits for banishing them, angry at the Light Worlder’s for not falling alongside them, and even themselves for getting so greedy for power that they would cause their own downfall. But they have no doubt taken this later aspect into account, and do accept to some degree their own involvement. Midna had this to say:

“You want to know why none would call you king? It was your eyes,
Zant.
All saw it, a lust for power burning in your pupils… Did you think we’d forget our ancestors lost their king to such greed?”

The people of Twilight have obviously realized the error of their previous ways, and while internally bitter, they have accepted it to some degree as time passed. In fact, Midna even had developed a unique appreciation for her world.

“Some call our realm a world of shadows, but that makes it sound unpleasant…The twilight there holds a serene beauty… You have seen it yourself as the sun sets on this world. Bathed in that light, all people were pure and gentle…”

That being said, our point is that even though Midna’s ancestors were banished because of their evil, their new world was not terrifying, ugly, or even without it’s own type of peace. The guardians of light and the goddesses had mercy on those who had tried to usurp their power and that would become significant and notable later on in Twilight Princess.

But the anger was still there, and festering. The statement from the elderly member of the Group in Castletown: Auru, stated that the mirror of Twilight had been used effectively as a dump for criminals by the leaders of Hyrule. This predicament would allow the evil of Ganondorf to enter the realm of Twilight, and the villain says this:

“Your people have long amused me, Midna. To defy the gods with such petty magic, only to be cast aside… How very pathetic. Pathetic as they were, though, they served me well. Their anguish was my nourishment. Their hatred bled across the void and awakened me. I drew deep of it and grew strong again.”

Midna knew that the source of the evil had come from the world of Light, and it was unforgivable in her eyes. Her people were changed into shadow beasts, her throne usurped by one who would use her people as his minions, her very physical form taken from her, and then sent to the very world of Light she despised. All of this undoubtedly conspired to “poison” Midna against everyone she would meet, especially Link and Zelda.

She initially saw Link as an inconsequential farm boy, oblivious to the outside world yet chosen to be a hero. She states that in her people’s legends that the Hero would appear as a beast, which he did when she found him. She knew what he was but couldn’t find it in her heart to treat him well, she used him.

She also treated Zelda with blatant disrespect, misjudging her as a coward and unworthy of her station when Zelda initially surrendered to Zant. Midna, in her self-righteousness and anger, could not see the wisdom in Zelda’s actions. With relation to Zelda, another cause of her negative treatment could be a perceived sense of inferiority. In their exile to the Twilight Realm, the Twili likely came to the realization that they truly had only themselves to blame for what happened to them, and the people of the world of light were in all honesty innocent. But it’s easier to shift blame onto to someone else than take responsibility. So Midna could be angry at Zelda, who is supposedly better than her all around, doing what she considers unacceptable, surrendering. Midna wants to do something, but has been cast out of her realm, knocked off her throne and is basically powerless, both physically and mentally. So she is overwhelmed with frustration at her circumstances, and likely at herself. Seeing a part of herself in Zelda, she is quick to be angry and pounce on it. Again, not seeing the wisdom in Zelda’s actions, she derides Zelda for inaction.

Our last point in this section is about Midna’s character involves analyzing her motives behind her actions. Are we talking solely a selfless dedication to her people, or could the Twili’s original hunger for power be in play here? Maybe a little bit of both. While she is first dedicated to her people and world, that desire is not untainted. It does not take a psychologist to realize that Midna has some personality issues with arrogance, power-hungriness, and can even be rather self-absorbed at times. When speaking about Zant, Midna said on more than one occasion, “His power is a false one.” This statement can be interpreted as one of pride, but it also seemed to have a hint of power-hunger to it.
The same thing that again, led the Twili into trouble at the beginning. When she and Link go to the Palace of Twilight to confront Zant, she seems to be positively amazed at her innate ability to kill Zant with hardly any effort. Again, that fine line with power and it’s ability to corrupt is seen. The arrogance and self-absorption could come from there, as well as maybe even deep seated issues with Midna’s personal insecurity and fear of failure.

But despite her predilection towards power-hungriness, it should also be noted that she has some measure of conscience. Look at she says when she thinks she has achieved her initial goal, and realizes it was literally on the back of Link’s hard work.

“There it is! The last Fused Shadow…I’ll just take that, thanks! Now, don’t resent me for all I’ve put you through. I NEED this thing! Besides, we have to do something aboutZant, the one who thinks he is the king of shadows…”“I’ve done everything I needed to. I’m sorry for dragging you all over the place with me…”

Despite her using Link as a puppet, she still feels bad for her actions. This could be the mark of her change, but we like to think it’s not only that ( to be covered in an upcoming chapter ) but also a result of the decent heart she possesses underneath, a heart poisoned by her upbringing and the Twili’s collective feelings. But she is still inherently good.

At this point, we believe we have assessed Midna’s initial character sufficiently enough to allow us to elaborate on Zelda’s character next edition of “Light and Shadow: A Tale of Two Princesses”, and then tackle the changes in Midna and her relation and similarity to Zelda.

References:
Quotes: gamefaqs, text dump by Mgoblue201.
GameFAQs: The Legend of Zelda: Twilight Princess (WII) Game Script by Mgoblue201

This analysis would not exist if it was not for “The Missing Link”’s wonderful article below, his take on Midna definitely influenced this.
ZeldaBlog » Blog Archive » Twilight Princess Explained… Maybe? (Goron-sized Spoilers)

 

Majora’s Mask: Parallels in Love December 7, 2008

Filed under: Majora's Mask: Parallels in Love — loveofzelda @ 12:31 am
Tags: , , , , , , , , , , ,

A Majora’s Mask theory: Parallels in Love

By gliderpilotgirl and Love_of_Zelda

For most players that have played Majora’s Mask, they may have noticed that the world of Termina appears to be a parallel universe in sense, with similar characters with similar situations occurring. Link would come across a Goron leader by the name of Darmani, who though he was not a physical double, was in spirit quite similar to Ocarina of Time’s Darunia, the Sage of Fire. Another parallel was the character of OoT’s ranch girl Malon appeared to be split into two people, a younger version of her named Romani, and an adult version named Cremia. While not exact doubles, these people had eerie similarities to people the hero had already met.

Keeping that in mind, we must discuss the themes of Majora’s Mask. One of the most prominent and dare we say the main theme was friendship, with the plight of the Skull Kid possibly echoing the Hero of Time’s even though they were different people. Both were left alone, feeling abandoned and unable to fit in. But the theme of this theory is love. And when discussing love in MM, one needs to go no farther than the “heart” of the story, a couple named Anju and Kafei. In a cruel twist of fate, Kafei had been changed into a child, and victimized because of it. But he would not give up on his love, and when he completed his quest he returned to her in one of the most touching moments of the game, with our hero looking on.

But several things about this Kafei, who was in a sense a central character with many things in Termina revolving around him, caught our attention, and our theory is that in love, Kafei is the Link of the story.

In looks and situation, Kafei and Link are nothing alike. Kafei is the mayor’s son, and that position makes him likely a man of influence and wealth. Link is a lonely orphan from the forest, one who was hob-nobbing with the Princess until recently but is alone now, having left on a journey. But in the heart, we believe they are the same.

Starting off, the most striking similarity is their situation. Both have been turned into children but that is not who they are inside.

Both Children

We know with Kafei that his transformation was involuntary, a cruel action of the Skull Kid, but we can explore Link’s character and suggest he may not be happy with being a child either. His deeds and life established in OoT as a grown up are gone, erased by time when he was sent back. As Hyrule is at peace, he has lost his purpose as the hero at the outset of MM. The people who knew and trusted him in that future he has never met. Maybe he did again in the three months that preceded his trip to Termina (as the game info says) but we don’t know. It will never be the same undoubtedly. The non-canon manga, while different in some aspects did explore this facet of Link brilliantly, with him expressing sadness and then frustration at one point due to his childlike state. In another parallel in this manga, Link is in a sense given the same “gift” that the Skull Kid received, his heart’s desire. He can be an adult again through the Fierce Deity Mask, but Anju and Kafei fear for his safety, that he may become corrupted as well. Fortunately, unlike the Skull Kid, Link is able to control himself. Anyways, while not non-canon, we feel the manga did explore this well. Back to our original point, Kafei and Link are both turned into children and they are not necessarily happy about it. In fact, we feel this shared plight may have enhanced the bond between the player and the character.

At this point we would like to make a note: this has to do with perception and our interpretation, but when Kafei hands the pendant of memories to Link to take to Anju, this quote is displayed regarding Link:

“Though you may not understand these grown-up matters, you should probably take the pendant to Anju anyways.”

We do not believe this indicates Link is entirely ignorant of romantic feelings, but that he may not understand the specifics of not only courting rituals but what is really going on. In Ocarina of Time, he displayed what can be interpreted as the beginnings of romantic feelings towards Saria, and we know she returned them. Many other fans also feel the interaction between Link and Zelda in the ending of the game, and beginning of Majora’s Mask had feelings of a romantic nature passing between them. They just may be in a nascent stage, and will eventually grow into more. Leading into the next point:

The Love Interest:

Kafei obviously has Anju, and she is anxiously awaiting him. Link has also parted from a girl ( Zelda ) who showed obvious feelings for him, and our perception of the scene atop the Clock Tower indicates he most certainly returned them, but needed to leave anyways for his own personal journey. Nothing is stopping him from returning however. Note these words from Zelda:

“And I believe in my heart that a
day will come when I shall meet
you again…

Until that day comes, please…
Take this…“

At this point, she hands the Ocarina to Link to take on his journey. This quote here effectively states she knows on the inside that he will return. Zelda is a girl of remarkable insight, especially regarding the future. While her actions unknowingly caused the terrible future to occur, in OoT’s events, she was right on the money when it came to perceiving Ganondorf’s intentions. With Link whom she knows so much better, it wouldn’t be too hard to believe she could be right. Link is seen galloping towards the light in the last scene of MM, possibly indicating him exiting the forest and returning to Hyrule. In fact, the prologue of the game leads into the tale as if it is a story, one “held dearly by the Royal Family” indicating he did return to tell the tale, and was likely of great importance to them in the future.

The Memory Factor:

At one point, Kafei hands an object called “the pendant of memories” to Link to convey to Anju. Up until this point, he has worn it around his neck, indicating it may be of particular significance to him. Given its’ “memories” title, it has a connection to his past. His past with Anju is of significance, as it is mentioned later in the reunion as leading into this future of their relationship. Anyways, Kafei has a Pendant of Memories.

Link also has such an object; the Ocarina of Time. While it undoubtedly reminds him of the past in the adventure of OoT, the game makes a special point to tell us it reminds him of Zelda herself.
“You got the Ocarina of Time back! Princess Zelda gave you this
precious instrument.”

“…Suddenly, memories of Princess Zelda come rushing back to you…”

Seen in the info screen:

“This musical instrument is filled with memories of Princess Zelda.”

Lastly, the Song of Time has significance:

“This melody, lingering on the edges of your mind, is a song of
memories of Princess Zelda.”

If this is so, it would not be too much of a stretch to say throughout the game, Link was constantly reminded of her, as both the Ocarina and Song of Time were integral to the adventure. It wasn’t explored upon, but Kafei’s pendant could have a similar function, in being an ever present reminder of Anju.

Two small interesting facts not necessarily related to this point:
Sakon underestimated Kafei based on his childlike appearance and accosted him for his Wedding Mask This led into his mini-adventure, much like the theft of the Ocarina and Epona brought Link to Termina in the first place. That was also the result of some serious under-estimation, in part of the Skull Kid with Link.
A second interesting point is how Tatl reacts to Kafei in two places:

Well…You’re just careless. You’re like my partner…”

She is remarking on the similarity in actions; the second quote:

I don’t like him…But is there a choice? Should we help him?

One would imagine Tatl had similar things to say and thoughts about Link in the beginning, before she knew him and he proved himself a hero. Our point is she reacts the exact same way to both of them, adding to a sense of similarity.
But back to the romantic comparisons, and onto our next point:

The Third Member:

Few love stories are without a third member to create conflict, and the Terminian triangle has one in the character of Cremia, who appears in looks and situation to be the Adult version of Hyrule’s Malon. It is said by her sister Romani that Cremia is avoiding town because of her heartache at being passed over.

“Romani knows…My sister, Cremia, has someone in
town she likes…

But that person will get married the day of the carnival. It’s hard
for my sister…Going into town…”

This is obviously Kafei, and Cremia confirms it on the ride to town if you tag along.

“In town…I have a friend. Her name’s Anju…Anju…The day after tomorrow is her wedding.”

Leading into this previous statement, Cremia discusses her difficulties in managing the ranch by herself, implying the renewed discussion of her plight has brought back to her thoughts Kafei, who could solve them. Anju’s mother would later say this to Anju in an attempt to reassure her when Anju states her fear that Kafei has run off with Cremia.

“Besides, think about Cremia. She needs strength from a partner and
business support from Madame Aroma. If Kafei really has run off with
Cremia, she’ll get both. Please don’t be sad. How happy could
you possibly be…marrying a man who runs off when he’s about to be married?”

This established Cremia’s possible motives, that her love for Kafei may not be completely based on him as a person, but rather what he can provide for her.
In Ocarina of Time, the “marriage proposal” from Talon to Link was predicated on the same grounds, that Link would come help at the ranch when he grew up In Majora’s Mask, Romani likes Link and after he helps her, even goes so far as to say it’s decided he will come live with them and help out. But he leaves Termina at the end. Our overall point is that like Cremia, Malon back home in Hyrule may be the third member in a triangle with Link and Zelda, but is the one with possibly less pure motives. In that, we mean she is responding to Link as the “knight in shining armor” who can save her and her future, and not necessarily him as Link, the person. In MM, Cremia will give Link an affectionate hug, but it is in it’s nature a reward for the one who played hero, and she is now after the fact recognizing and responding to that and adult within. Does it go any deeper? Given how little she knows of Link as a person, we don’t believe so. She even refers to him as “boy” early in the ride, not even knowing his name. This is much like Malon and Romani choosing not to call Link by name ( which indicates who he really is ), but merely remarking on his outside appearance in their nicknames.

But what about Link? We know he enjoys the hug quite a bit, but how often does he get thanked like that? It’s difficult to tell whether the action or the girl is his focus. Given the lack of notable previous reciprocated romantic interest in Malon in OoT, ( and earlier in Romani and Cremia in MM) our view is that it’s the action.

Also, in the beginning of MM and a good deal of OoT, he showed indications of a deeper relationship with Zelda, like Kafei does with Anju.

The Reunion:

After all the toil of the sidequest, Link and Kafei together will finally recover Kafei’s Wedding Mask and he will go running back to Anju. When Link joins them, he can witness their reunion as they become a couple.
Here is the dialogue:

Anju: “I…I have met you before.

What a familiar scent. Long, long ago…Yes. We were still young.
We made a promise…Didn’t we? The masks of the sun and the moon…”

At this point I’d like to restate what Zelda said earlier:

Zelda: “that a day will come when I shall meet you again…[emphasis ours]

This emphasizes a reunion. Carrying on with more dialogue:

Anju: “We were to exchange them on the day of the Carnival of Time…”

Kafei: “Anju…I’m sorry I was late.”

Anju: “…Welcome home.”

At this point, Kafei practically jumps into Anju’s arms and she embraces him. Tatl comments on Kafei being a child, but like Link, again, his appearance is not who he is.

The statement “Welcome home” also draws our attention, as it seems a little perculiar. Kafei has not really gone anywhere…but Link has.

One would imagine a reunion with Zelda would take a similar course. They may be much younger, and not the engaged adult couple that Anju and Kafei were, but we feel the spirit is the same. Zelda was the one to send him off, the one whom the game implied was special to the hero, as his journey was “personal and secret” yet he did not leave without seeing her. Logically, she’d also be the one to welcome him home. He may apologize for leaving in such an apathetic manner, and we have no doubt she would accept him anyways. Note that Zelda did not ask where he was going initially, merely stated he was leaving and set him free, believing in him and that he had a reason.

This interpretation of the future for Link and Zelda does veer close to the line of fan fiction, but we feel it is valid. Zelda represents home to Link, not only as the face of Hyrule (the ruler and representative) but a home to him personally. In the end of Ocarina of Time, Link is told to go home. Where does he go promptly? He returns to Zelda. We feel that when the Mask Salesman told him to go home, where home is for Link is clear.

In conclusion, Majora’s Mask was a game full of lessons. There were lessons for the hero about friendship through the Skull Kid, lessons in duty through Darmani and Skull Keeta, to lessons in family love through Cremia and Romani’s interaction as sisters. But we feel the lesson taught about love was through Kafei and Anju. Although Link may be too young at the time to truly appreciate it, we feel that the parallel between Anju and Kafei, and our main hero and heroine of the Legend of Zelda series here is clear.

 

The Case for Kingship (Parts 1 and 2)

Filed under: The Case for Kingship — loveofzelda @ 12:22 am
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The Case for Kingship: What Comes After the Adventure?

An article by gliderpilotgirl and Love_of_Zelda

Over the course of the Zelda series, there have been about 10 different heroes named Link. All have the same thing in common: they will be called to embark on a grand adventure which will end in saving Hyrule from the danger it faces. Some will go on to save other lands and worlds, either in reality or even dreams.

But when the adventure is over and his job is done, what is to become of the Hero? A big part of the adventure, dare we say one of the most important parts of the tale, is the personal transformation the Hero undergoes. Typically he comes from humble beginnings: in Ocarina of Time he was an orphaned forest boy, in Twilight Princess a farmhand, in Windwaker a typical non-descript island boy. In the course of the adventure the Hero will meet many people and take on many evils, big and small for those same people. His journey will culminate in him facing the ultimate source of the evil, and he will often partner up with Zelda, the Princess of Hyrule, to take the evil down with their unique combined gifts. He becomes a legend, the defender of his land. But after that, what comes next?

Some people feel that after this, the Hero will need peace and a refuge from the blood he has shed, and quietly moves off to live anonymously and carry on with life. In some cases, he has been imagined carrying on his bloodline, which some believe is necessary to ensure the birth of the next Hero.

But it has been shown that bloodline is not a necessity, as the Wind Waker made it explicitly clear that the new Link had no relation to the previous hero, the Link of Ocarina of Time, yet was chosen by fate and approved to take up the mantle of the previous hero. Another fairly recent game, Twilight Princess, continually refers to the new hero as “chosen”, implying while he could theoretically be blood-related to the previous hero, it’s not important. What is important is that he is chosen. But this is a subject for another time and place.

Another flaw we believe in the previous stated opinion, works partially with the second popular opinion: that after his adventure, the Hero is so remarkably changed that he cannot retreat to a “quiet” life, but will continue to wander, never finding inner peace and still trying to make a difference in the world.

This is actually not an uncommon predicament at all, and it is not reserved to the Hero of Hyrule. Many Olympic athletes train all their lives for the Games, and after they arrive, compete, and win their medal, there is inevitably the question of, “What do I do now?” This also happens with many retirees. They work in a particular occupation nearly all their lives, and then they retire. The question that many ask themselves after the cake and ice cream is, “Now what?” People change; adventure and experiences change you over the course of your life. The question is, how must you move on from it?

Considering this dilemma of the Hero after his rescue of Hyrule, our theory of what he very probably could do in the aftermath comes in. In the course of his journey to save Hyrule, the hero inevitably crosses paths with a girl named Princess Zelda, who is called to protect and ensure her nation’s safety, like him. In many cases, he becomes close to her, sharing some part of the grand adventure with her and at her behest. But after the adventure, she is often left in charge and solely responsible for the future of Hyrule. She must determine the fate of the land as its’ rightful ruler. But she is alone.

Her father has in most cases been removed from the picture, and the traditional defenders of the land have failed, thus creating the need for a Hero in the first place. Here he is; selfless, caring, in most cases close to her ( this is quite often implied in a romantic fashion ) and he possesses a unique love and knowledge of her land and people. She cannot fit in among the people as she will always be above them by virtue of being the impartial ruler, and he also has been taught by his experience to look at the big picture, what he is fighting for. He is something of an outsider as well.

Logic would say that they could make the most difference together. The very qualities that have enabled him to become the Hero he is; his sense of justice, his courage, his ability and desire to fight for Hyrule and his righteous heart make him the perfect man to preside over his land. Paired with Zelda’s wisdom, compassion, and natural knowledge of ruling, they are a winning combination.

In the course of his adventures, Link has already played the part of the monarch. He has consulted with Zelda, taken her superior wisdom into account, and gone and put the plan into motion, albeit with a more direct hand than he would have as the sovereign ruler.
But now that Hyrule has been saved, and his original purpose is served, would he choose to withdraw and cease to make a difference when he is needed most? We think not.

Taking a look at the previous games, support can be found for this idea for Link’s future, from within the games and from the creators. The original Legend of Zelda’s Link started the series in motion. He was the original boy from nowhere, a boy who would have two great adventures that would lead him to save the land and eventually awaken a Princess, and supposedly an interview in 1995 with Miyamoto stated he would marry Zelda and rule Hyrule together with her.

The Link who would appear in A Link to the Past was possibly based off the great King from Zelda II: The Adventure of Link ‘s backstory. This is the King who ruled with the complete Triforce, which ALTTP Link is seen receiving at the end of the game. It stands to reason that they are one and the same, especially if ALTTP is considered the prequel, as the original box cover of the game states. Regardless, he would save the land from Ganon’s oppression and receive the Triforce, making him an outstanding candidate.

Ocarina of Time’s Link had the standard great adventure of the previous game’s heroes, but was sent back in time, to a time where the terrible future he had conquered had not occurred. That however did not deter him, and he returned to Zelda as a child and together they ensured that future would not repeat itself. He would then go on to save the land of Termina, before likely returning to Hyrule.

Moving hundreds of years into the future, into the world of Twilight Princess, this same hero’s legend is said to be spoken of “in countless tales “in the land of Hyrule. When the new hero encounters those particularly knowledgable about the past, and is recognized for what he is by association to the previous hero, he is given bows of respect, even by no less than the Princess herself. This may indicate he was more than just Hyrule’s savior.

Also, among the items picked up by the new hero; there is a suit of distinctly royal armor, aged by look, but containing unmistakable touches that hint at its’ previous owner, or who it was originally made for. Part of the gear includes the obviously male version of Twilight Princess Zelda’s crown, Link’s famous hat in the Hylian royalty’s colors ( red and gold ) and the armor itself adorned with green gemstones, symbolic of the courage theme that Link bears. The inclusion of this item may be ultimately unimportant, but both other garbs received in the game are specifically linked to the previous hero. Considering this, if Twilight Princess Link was given the Hero of Time’s green tunic, as well as Zora Armor fashioned specifically for the Hero, would it be a long shot to say that the Magic Armor could have been the Hero of Time’s at one point, possibly worn during his reign? It is not too far-fetched. This armor is undeniably unique, especially for its’ original cost of 100000 rupees, and this could be another case of divine co-incidence, with the new hero inheriting the old’s possessions, as well as his mantle in a symbolic sense.

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Lastly, there is the matter of the Hero’s Shade, the ghostly mentor of TP Link who is appears dressed in aged golden armor. He is summoned through Wolf Link’s song by what appear to be reworked Sheikah Gossip Stones, and it should be noted that the Sheikah were the especially dedicated servants of the Royal Family.

As we were already speaking of the next hero: Twilight Princess’s Link spent his adventure developing a close bond to the Princess of Twilight, and saved not only his own world, but hers as well. The end of his tale did not leave him nicely at her side, but at the side of the respective “Light side of the coin” to Midna’s Dark. The parting scene of the game shows him leaving his childhood home of Ordon Village and heading towards Hyrule, and there is a distinct possibility of him having a future there. Considering the level of respect he receives, this may not only be a link to the previous hero, but maybe a hint to his future.

Windwaker’s Link was directly accompanied in his adventure by the actual King of Hyrule, in fact the last ruling one. One of the most prominent duties handed to him by this said King was conducting the sages in prayer, a duty traditionally performed by the King himself. This works with the theme of passing the mantle on to the future, the same theme the Hero’s Shade embodied in Twilight Princess.

After performing this duty and defeating Ganondorf for the final time, Link and Zelda stand in front of the King as he essentially blesses them and sends them off on their journey to look for a new land. They stand before him together; the message that comes out is that they are united in that goal.

The other adventures, mainly the 2D games, have Link still conveniently connected to Zelda, whereupon he saves the land from destruction, likely to a similar fate as the others.

So, to summarize; Link is in most cases close to Zelda. He’s saved her land and is faced with his future after the adventure. Will he return to the simple life he led before his quest? Based on the endings of most of the Zelda games, this is probably not going to be the case.

There is no question that he has changed. He can’t go back to what he was before the adventure; his heart has made the transition from boy to fully grown man. He no longer can fit into his origins and the life he had there. Take a look at the actions of the Heroes after their first quest is done: they often embark upon another journey, seeking adventure or to continue their new lifestyle. They need purpose. They have made a new life of serving others first, and what can they do but continue it? Look at Ocarina of Time’s Link. Months have gone by, he is depressed and not fitting in. He has lost not only his valued friend, but undoubtably his purpose and role as hero. He is just a kid again. He “creeps away” from the land of Hyrule to Termina, supposedly to look for this friend, and while he makes the journey, he seems to be quite downcast and he certainly feels lonely. What breaks him out of this “funk”? Helping others in need and making a difference again, of course. But the hero inevitably returns to Hyrule because his work is done in Termina, and what is there for him to do in Hyrule? How can he make the biggest difference and have self-actualization?

When dealing with the idea of Link becoming King, the way to achieve that is clear. A commoner like himself would have to marry the Princess. The romance issue is one that ruffles many feathers, and many people have their own ideas about who is suited for Link. They are not wrong either, as the creators typically leave the ending open for this purpose. The romantic hints in the games are typically balanced, obviously well, or we wouldn’t have these debates in the first place.

But in our opinion, and it works with this theory: there is only one person in Hyrule who is right for our changed Hero. To reiterate what we have previously stated, Link has a much bigger view of life and the world now. He has learned to look at the big picture, and especially how his actions will affect everyone. This was is part of the lesson learned from his quest, to be the true hero he must not only think of others but especially the greater good.

Now who else understands this unique view, in what it is like to be called to give her life in the service of others, to think of others first all the while considering the big picture, and was pre-destined for that purpose? None other than Zelda. Her heart is the same as Links’. But do the games support romantic (not just platonic) feelings between them? Yes. It really doesn’t take too much digging in most of the games themselves, particularly the earlier ones, to expose feelings between Link and Zelda. In fact many times they share a deep fulfilling bond, with love for each other present in some degree, if not openly said. It is typically subtle and down-played, but romance is definitely a recurring theme between the hero and heroine of this series. The non – canon material such as the comics, manga and cartoon support this even more than the games. But dealing with pro’s and con’s of the romance debate is for another time and place.

The last major argument in this theory deals with legends in general. We should consider, for one, how the making of the game could have been influenced by real-world legends and fairy tales. The standard structure and elements of many Zelda games are quite similar to the basic fairy-tale where the dashing hero arises from nowhere, defeats the evil villain to rescue the fair princess. What usually happens to the conquering hero in these tales? He and the princess fall in love, get married and they rule the land happily for many years to come. It’s not unheard of for a hero to choose a quiet lifestyle ( along with a simple girl) but from our previous points, we do not believe the spirit of the Zelda games supports this end fate for Link. He inevitably grows apart from his origins and that ordinary life, and his feelings for Zelda are often clear.

Another thing about legends: the nature of some of them must also be considered. Tales such as Majora’s Mask and Link’s Awakening in particular are very personal tales. They concern not only a great adventure, but the private experience of the hero. We have already established that during Majora’s Mask, Link was depressed, coming down from his “Olympic athlete high”, and feeling out of place. In addition, he was searching for a personal friend of his. These kinds of private details would not likely be originally shared with people he held only in professional regard. He would have had to have been close to them for them to hear this tale. And tales like this, especially ones of a personal nature, would resonate more if the Hero became someone even more important, such as the eventual King. As evidence of this point, take the legend of King Arthur. Would the Sword in the Stone, which chronicles his childhood adventures and feelings be as dear to so many if he had not grown up to be the great King of legend?

In conclusion, if we take all these points we’ve discussed into account, about the change of the hero, the state of Hyrule after the adventure, romantic feelings for Zelda and other tales of a similar nature, we can conclude that the idea of Link becoming the eventual ruler is not an idea too far-fetched, or too far from the spirit of the games. The games themselves are seldom explicit as the endings are left open to the imagination of countless fans, but it is in our opinion that this fate seems to be one that fits Link and the type of story that The Legend of Zelda is particularly well.

We would be remiss in not quoting Christopher Nagasaki’s excellent article from the Zeldawiki as an inspiration and source of ideas. Also, another wonderful source is that of Zelda Blog, a highly recommended site.

LinkXZelda – Zelda Wiki.org
ZeldaBlog » Blog Archive » Eternally a Princess

Part 2:

In our previous article we made a case for the beloved hero of the Legend of Zelda series eventually assuming the ultimate responsibility, the leadership of Hyrule alongside Princess Zelda. Without repeating the entire article, we covered the internal change and growth of the hero, the situation he faces at the end of the adventure and how real world legends and tales in general echo similar situations.
But we felt the theory could use some expansion, and some discussion about the more common arguments against it.

1) Link is a farmboy, not a King.

We feel the problem with this argument is that it fails to take the change in the hero into account. As we previously expanded upon, Link has undoubtably changed. He can’t go back to what and where he was before. Twilight Princess’s Link seemed the most likely of the heroes to return to his origin. He had a loving family in the villagers, a girl who loved him and a home. But he is seen riding away at the end, forever changed as the people he knows look on in apparent confusion and sadness. We don’t know he won’t return, but the feeling was that of a deja-vu, as in nothing had changed in his home, except him.
Ocarina of Time’s Link was literally forced away from his home as he not only internally matured over the course of the adventure, but externally as well. That pushed him away from the forest and his childhood, and when he did get invitations to have a simple life again, destiny would inevitably lead him away from that option and back to Hyrule. Our point is that the change and his new role has made him more than a simple boy who can settle into oblivion, he is Hyrule’s new hero and his kingdom needs him. This leads into the second part.

2 ) He won’t be happy, what could he possibly do in a castle?

The same thing he has done in his starting situation and since then. Adapt and find his place as best as he can, and he’ll do whatever he feels he needs to, which would be helping Zelda in the unique way he can.
His quest has already prepared him to be right for the job, take the Zelda II: Adventure of Link’s manual:

“For generations, my family has been handed down these things which have been set aside for a time when a great king will come”
This is said by Impa, the nursemaid of Princess Zelda, when she hands the preserved scroll to Link.
The scroll, which only Link can read, says this.
“A crest will appear on a young man with that character that has been brought up correctly, has gained many kinds of experiences and reached a certain age.”

These quotes not only hint that that this particular Link is the great King to come, but say that his experiences are most important to his future. He has been groomed by destiny to not only inherit the Triforce, but take his place at Zelda’s side and lead Hyrule.

Link already possesses many of the attributes which he needs to rule the kingdom. Two of which are particularly notable:

Leadership:
At first glance our hero may appear least likely to ever step up and take control of anyone, but a quick study of the qualities of leadership reveals he already possesses them in spades. Initiative, for one: a leader must always take point, and be willing to be the one to make the first step. Link does this consistently and gladly. He may be told what he needs to do by Wisdom, represented by his partner-in-crime, Zelda, but he is capable of deciding what to do on his own and then carrying it out. Since the introduction of partners for gameplay reasons this may seem to have decreased, but Link still chooses to do what he does.

A leader must also always be able to do what he expects his followers to do. One obvious way the Hero could particularly demonstrate this is in the military aspect of a kingdom. In a kingdom like Hyrule, the King would be expected to be able to lead his forces against those who threaten his land, and he should be the ultimate challenge for an aggressor. Not only able to physically take down the most formidable enemy, but he must also have an excellent grasp on fighting strategy. Would most question Link’s ability in these aspects? Certainly not. Link could most certainly take over the leadership of the defense of his land, and any lackings he may have in protocol or style would be more than covered by Zelda’s knowledge and wisdom. And his growth does not stop after the adventure, he would grow into the role.

A leader must also be the ultimate voice of authority. The one who makes a judgement call and stands behind it. With him and Zelda together on this, they would be most formidable and the land would prosper under their just hand.

Ability to Create Unity:

A good leader must be able to unify his people, especially in a time of conflict. A quick perusal of Ocarina of Time’s beginning reveals that at that point in history, the tribes of the land are held unified by loyalty to the current Royal Family, in a peace which was forged by a previous King who unified the land after a fierce war. At the time of the game however, that loyalty is in danger of collapsing, based on the reactions of the respective tribe leaders. This is the result of the interference of Ganondorf. Our hero rises up and deals with the situation with Zelda’s aid, and the ultimate end of the adventure has him standing beside her and with a representative of each tribe ( each of whom are Sages ) as he and them seal the evil away. He is then returned to a time before this has happened, leaving that unified Hyrule of the future still existing.

It would not be a bad assumption to assume he continued to unite the people of Hyrule after his restored childhood, as in the world of Twilight Princess, the one thing all the tribes have in common is a link to and respect for the previous Hero. But it is has unravelled once again as he has undoubtably died and time has marched on. Our new hero gains the confidence of the tribes and restores the unity.

Windwaker’s Link visits all the respective surviving peoples of Hyrule and once again they unite under his guidance as he is advised by the King of Red Lions. The land above the waves will know peace because of his deeds.
The other heroes once again perform similar feats.

The end result of each Hero is that the land is in better shape, and peace has been wrought. He has brought the land together.
Moving on, now that we have established that he has the necessarily qualities to make him the perfect leader, what if he chooses not to use them? Here’s our last argument.

Argument 3: Link should marry another girl, not Zelda.

This one borders on the conflict – inducing grounds of the romance debate, but is valid and needs to be addressed for the purpose of our theory. Leaving aside the fact that Link canonly shows romantic interest in Zelda in nearly every incarnation, the way we feel to tackle this is by duty versus personal feelings, and the effects of duty. These are lessons Princess Zelda already lives by, and Link undoubtably grows to adopt over the course of his adventure.

The Hero’s Spirit in Twilight Princess had this to say:

“You must use your courage to seek power…and find it you must. Only then will
you become the hero for whom this world despairs.”

The statement here is that the world needs Link to become the hero he will be, and it is expanded on in another quote:

“You must persist on the lonely path of the sword to obtain true courage and
earn the strength to conquer the great evils of this world!”

This effectively says that the job will not be easy. We could go a step furthur and say as well that his job is not necessarily done when the adventure is over either. This is a lifetime, and even beyond life commitment, as the situation of this ghost of a former hero testifies.
Link will be needed and is. But his kingdom needs him first of all. We already argued in the previous part of the article that Zelda herself needs Link, and she is as well in essence the representative of Hyrule itself.

We need to consider her dilemma again and elaborate on it. It is her duty to not only govern the land, but to ensure royal heirs are born. This means she has to take a husband. But if Hyrule is like most medieval fantasy kingdoms, her husband will become King and the sovereign ruler of the land when she marries him. As you can probably deduce, the damage done to the kingdom in the event of a wrong choice in spouse would be unimaginable. After the adventure, as previously established, Hyrule is in shambles. A man of unique quality and character is needed to ensure a bright future and to supervise the restoration of the land back to glory. Physical damage exists, but the land’s spirit has been broken. A strong leader with a firm hand is needed. And not one man is more the embodiment of quality itself than the Hero. Zelda has to marry, why not marry him?

There is another aspect to consider. Link and Zelda have essentially been running the kingdom, and in many cases he has already informally taken on the role of her partner. If another man came in and became King, this new monarch would rightfully resent Link’s intrusion into the duties of his position and may even be suspicious of Link’s undeniably special bond with his wife, Zelda.

But if Link were to simply remove himself from the picture, Hyrule would suffer because of it. While men of valor and courage may exist in the land, none are the Hero except for Link. As evidence of this take the situation of Wind Waker. Look what happened when the Hero was not there to lend his power. While the kingdom may not see turmoil again within the Hero’s lifetime, his power would benefit all.

Considering Link himself: If he took a wife other than Zelda, this would likely interfere with his duty. Link would not be a normal man if he did not unconsciously put his wife and family first, or struggle greatly with the task.
He knows what he is called to do, and personal interests not consistent with it would be harmful to all concerned. The result would be an emotionally torn hero.

In Twilight Princess, this was portrayed beautifully. Link had a pre-existing love interest in a girl named Ilia, and her capture was part of the catalyst to the adventure in the first place. But after he found her, it was not hard to tell she was a distraction in his mind. Take this statement of Telma’s.

“How’s that Ilia doing, honey?
I’m sure that shaman will find a way to get her memory back. That Renado is a
talented man, for sure!
Anyway, honey, you’ve got your own things to worry about, so you just make sure
you do what needs doing right now, OK?”

By his “own things”, she means saving Hyrule, though she may not comprehend who exactly he is at that moment. Anyways, previous to this scene, Link had appeared completely devastated by Ilia’s memory loss, but her effectively being inaccessible to him served the purpose of making him focus on the entire land and how others needed him, not just this one girl. When Ilia did eventually regain her memory, she told Link she would wait for him, but she also remarked about going home when the adventure was finished. There is a great likelihood she did not understand that Link will never be finished being the Hero, as it is his destiny. Nor would she understand the amount of change he has undergone either. One could imagine resentment and trouble would eventually form when he did not come home, as his focus is no longer there. Life would never be the way it was before.

And again, another woman would harm the crucial bond between Link and Zelda that benefits Hyrule. Link’s wife would not be human if she did not feel concerned about her husband’s strong connection and devotion to his land, which is represented in bodily form by a woman of undeniable quality and great beauty, who is ultimately more important to him than her. These worries and his wife’s unhappiness would distract him, and form a barrier between him and Zelda.

Overall, it’s a recipe for disaster and unhappiness.
In our opinion, it would be far simpler for Link to both marry the girl he is usually portrayed to have feelings for: Zelda, and ensure Hyrule has the King it needs. Him.

In conclusion, we hope we addressed these common counter arguments well, and that we’ve made a decent case for our theory once again.

 

Dealing With the Romance Debate December 6, 2008

Filed under: Romance in The Legend of Zelda — loveofzelda @ 3:26 am
Tags: , , , , , , , , ,

Dealing with the Romance Debate: The Prologue

In Zelda fandom, it is common to find many people of varying opinions on issues from the timeline debate to the significance of Easter eggs, and Santa Claus, and which celebrity is hotter than whom (who here would take Harrison Ford over Johnny Depp? Do I see any hands? *loveofzelda is an avid Harrison Ford fan*)

The issue of this article is probably the one that causes the most fighting among fans, second only to the Timeline of the series, but it needs to be addressed.

There are two main schools of thought in this debate. Those who believe that the designers have a clear intent for who the hero must end up with, and those who believe we truly are free to choose for ourselves, as the hero is not often connected to the past or a present. At the time of the game, it’s this heroes time to shine, and his fate is his own, and not connected to the others.

The school of thought behind desiring the developer favored pairing is likely owing to our very human tendency to seek legitimacy for our personal beliefs. If the developers favor one pairing, in a particular player’s eyes that may mean they feel that pairing in more valid. But one of several problems with this view is that the developers are also human, subject to creating and following their own opinions and belief. We could also postulate that within Nintendo, there even may be those who don’t agree. But because they made the game, does that mean we, “as Link” have no choice in the outcome?

One recent quote from Bill Trinen of Nintendo gave a statement that effectively sums up Nintendo’s opinion on player’s choice: “We like to let the players fill in the holes for themselves.” So while the developers may have their own idea who is right for Link, Miyamoto says, “If it (Link’s girlfriend) was Zelda, it would be great.” In short, they want us to choose for ourselves.

Another thing is consider if you prefer the developer’s intent, is that intent may change over time. This has mainly come into play with the timeline debate, where for instance Ocarina of Time at conception was likely intended to lead into A Link to the Past, but the end result of the game made the smooth flow impossible. This generated multiple timelines, one of which is confirmed to lead into Twilight Princess, and the other into Wind Waker. But neither seems to lead painlessly into ALTTP. So the intent may well have changed. In the romance debate, this is still in play. Many advocated that a character called Malon would marry the Hero, keeping his line separate from Princess Zelda’s, which seems to be the end result in ALTTP. But in TP, where the Hero of Time ended up, who he married is still unconfirmed, with evidence in play for both sides. We really don’t know if the intent changed, but considering the new games supporting both sides, it’s unclear.

This leads into the last point dealing with this viewpoint: conflicting evidence. As previously said, it could likely be the development team themselves are split on the opinion, or desire for it be unclear. The Hero that gets the most debate is the obviously the Hero of Time, from Ocarina of Time and Majora’s Mask. He was observed noticeably reacting in a positive manner to three girls. Saria, who was eliminated by her species’ inability to mature, Princess Zelda and a Terminian double of Malon. But with whom did he end up with? This will be elaborated on in our later article, but the end result of MM was him galloping most likely back to Hyrule, after being told to go home.

Moving forward into the far future, a fan who supports Malon and Link would be quick to notice that the new Hero is a ranch-hand, much like her father wanted for the Hero. But fans of Zelda and Link notice that not only is Twilight Princess Zelda the spitting image of both the Hero of Time and his Princess, but even assuming the new Link is blood related to the original hero, he is the only member of the Hylian Race is that village where Malon’s likely descendants, (humans named Malo and Talo) reside. This implies Link is not from there, unlike the children. He cannot be related to them, not closely.

And the two major love interests for the current hero are a compilation of the previous ones, but at the end of the game it is unclear who Link prefers.

See what we mean about conflicting evidence? Support can be easily found for both fates. Our personal opinion will be elaborated on later in the articles. So for this school of thought, we have developers possibly changing opinions, their desire for us to choose for ourselves and conflicting evidence. But this does not mean this viewpoint is not valid, and as the authors of this article are human, we will still use developer intent in our points. The other major school of thought is we should choose for ourselves.

The original idea behind the Zelda series was that player would be the personality of Link, so we could imagine his thoughts and actions for ourselves as we took control of him. Originally, the issue choice of romance did not even exist in the Zelda games. Link loved Zelda, it was a given. But when a dream form of Zelda called Marin made her debut, the creators were likely quick to recognize the firestorm of debate that would arise as to who Link loved more. It would stand to reason that who Link loves should be the player’s choice as we are Link. The game following this was Ocarina of Time, the aforementioned center of debate. The game had no less than 5 women show interest in him and the spirit of our choice was present. Evidence for both major opinions exists in the future, even though the concept of Link being part of us was abandoned in Twilight Princess. The hero now had facial expressions not-dependant on us.

As you can now see, we feel that the choice for the player is Nintendo’s intent though we can argue they do have a preference. But now that we have dealt with our thoughts of the way of thinking about this, we can dive into the debate. Again, please note that we (the authors) are human, and we may and will use both methods to make our case, and as humans we are biased we do have a shared opinion on who is right for the Hero, but we will treat all viewpoints with respect.